1311 Paladin rework released!
The paladin rework is underway, far from finished, take part in the discussion here!
Tier1 is coming!
Tier1 Soulstones are now dropping from bosses, Tier1 loot will follow within the week!
Tier1 Armor and Weapons are on their way!
As Tier1 gets closer and closer to being finished, more and more items will be available!
What is SynergiesMOD subforum!
Until the wiki is complete, here is your comprehensive guide to SynergiesMOD
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Please go to our MODDB site and nominate and vote for SYNERGIESMOD!
- Damage reduced by 35%
TIER 1 DARKNESSFALLS alterations
- All timers for next spawn halved.
- All kill counters for how many monsters need to die before next spawning halved. (this resets the timer for next spawn, so if you kill fast enough the timer doesn't kick in, just restarts and this takes over)
- Golden Boss Dragon health reduced by 25%
- -- We will have to test to see if this creates too much lag or not.
- 5skillpoints: Now debuffs enemies damage reflection while applied (can stack)
- 10skillpoints: Now debuffs enemies Missile reflection while applied (can stack)
- The Heal Effects have been increased per effect level.
- Renamed to Elemental Mastery
- Removed staff as a requirement
- Renamed as Elemental Chaos
- removed wand requirement
- Changed to when you strike instead of when you are struck
Embermage Charge bar
- Damage Bonus for full charge bar increased from 25% to 50%
- Increase MAX damage of avatar spells by 25%
- Skill now has a % chance to fire a self buff that applies death bounty heal directly to the player, 1second internal cooldown.
ADDING 10% WeaponDPS to the following skills:
- Blazing Pillar
- Fire Storm
- Fire Bombs
- IcePrison, explosion.
- IceWave, missiles
- Infernal Collapse, explosion
- Prismatic bolt
- WandChaos Effects (about half of them)
- Lightning Storm
- Storm Duration increased to 6 seconds from 5 seconds
Following skills now Scale based on % of characters FOCUS for non weapondps damage amounts (between a 25% to 100% increase at 500 focus)
- Arc Beam
- Blazing Pillar
- Fire Brand
- Ice Brand
- Fire Bomb
- Infernal Collapse
- Lightning Brand
- Prismatic Bolt
- Shocking Burst
- DeathsBounty Heal effect
- Wand Chaos effects
Hellfire and NetherVoid charge bonus doubled from 1% per point to 2% per point
- DOT damage now scales with players focus slightly
- (results in approx 25% DOT damage increase with 500 focus)
- All master minions now have a DR buff inherently assigned to them when being summoned.
- 25% at 1 skill point
- 35% at 5
- 45% at 10
- 55% at 15
All master minion BUFFS at 10 skill points now give 25% DR up from 10%
All master minion BUFFS at 15 skill points now give 50% DR up from 25%, allowing the castable DR buff to all necromancer minions to top out at 150% when stacked from all three master minions, instead of previous 75%.
This will help in end game tiers.
Divinity Skill Page
- T1: Abolition added, AOE slam attack, gains extra dps and range with full charge (lightning damage)
- T2: Blessing of Freedom added, XX second buff that adds movement resistances and movement speed (currently pull resistance not showing up BUG)
- T3: Consecration added, currently same as previous version
- T4: Wrath of God added, DPS greatly increased, utility altered to stun (fire damage)
- T5: Lay on Hands added, currently same as previous version
- T6: Holy Shield added, high dps + block defense buff (Fire damage)
- T7: Angelic Embrace added, High health/mana buff based on current armor amount, health bubble on cast
- P1: Aura of Divinity added, creates an aura around the player that debuffs enemies incoming fire damage amount, increases if player at full charge.
- P2: Judgement, currently same as Elemental Attunement (will be updated)
- P3: Charge Mastery, currently same as the old Embermage Charge Mastery (will be updated)
Justice skill page
- T1: PassJudgement Added, XX second proc buff that debuffs enemies Armor values
- T2: RenderVerdict added, Physical spammable attack skill, increases targets with tier, and if at full charge. (Physical damage)
- T3: Sentencing added, XX second proc buff that debuffs enemies movement and attack speed/casting values
- T4: InsideJob added, XX second proc buff that breaks enemies will/ability to fight and their shields
- T5: LastRights added, XX second proc buff that debuffs enemies damage output and adds a DOT (physical damage)
- T6: DeathSentence added, XX second proc buff that deals physical damage to the target on proc, half internal cooldown of other proc buffs. (Electrical damage)
- T7: Execution added, long cooldown aoe smash attack, does extra Damage if full charge, increases charge greatly per enemy hit (Physical Damage)
- P1: Aura of Retribution added, creates an aura around the player that debuffs enemies incoming lightning damage amount, increases if player at full charge.
- P2: Weapon Specialty, do more damage per monster in range, plus secondary splash bonus
Honor Skill Page
- T1:BlessingofResponsibility added, XX second buff that buffs players Attack speed and Physical damage amount
- T2: HonorBound added, Charge attack currently same as previous version (Fire damage)
- T3: ArmorofRighteousness added, XX ssecond buff that buffs players armor values and adds DR
- T4: Intervention added, Swaps location with pet (Currently only 1 skill point, skill unfinished)
- T5: JumpAttack added, currently same as previous version (Tier bonus not in effect, to be altered and renamed) (lightning damage)
- T6: HonorGuard added, Summons pious allies to support the paladin, when at full charge summons supplemental allies for short duration.
- T7: TurnCoat added, % Chance to turn enemies against themselves through Charming them
- P1: SimbioticHealth: aura that causes deathbounty esq buff to enemies
- P2: Bodyguard: damage reflection and missile deflection
- P3: DrawArmor: elemental dr, health and mana regeneration draw